MAFIA: The City of Murderers 1 (Restart)
Aug 17, 2014 14:37:40 GMT 1
Dimitris, George, and 9 more like this
Post by Eke on Aug 17, 2014 14:37:40 GMT 1
MAFIA: THE CITY OF MURDERERS
The last game turned rather unorganized, and a mostly was about mafia killing townspeople and townspeople killing townspeople - and the reason for that was because there was not enough roles. 2 Mafia, 1 Policeman (dead) and 1 Nurse (also dead), did not make for a very fun game. So I've reinvented a lot of the rules and the game should work better now!
Roles:
Rules:
Players:
The last game turned rather unorganized, and a mostly was about mafia killing townspeople and townspeople killing townspeople - and the reason for that was because there was not enough roles. 2 Mafia, 1 Policeman (dead) and 1 Nurse (also dead), did not make for a very fun game. So I've reinvented a lot of the rules and the game should work better now!
Roles:
Town Team
Townspeople
Their job is to vote on who the mafia is/could be during the day.
Seer (Safe)
As a mystic g-word, the seer can use their magic ball to see who a person is during night.
Detective (Safe)
The detective is similar to the seer, however they get their abilities during the day and cannot reveal the role of a person, but rather what team they are on.
Nurse (Safe)
The nurse can heal a player during the night. They can also heal themselves. If the player the nurse healed was targeted by the mafia, the player survives.
Harlot (Safe)
As a promiscuous player, looking for fun, the harlot can visit and spend the night with a player of their choice. If the harlot visits a player and is targeted, the harlot survives. If the player they visit is targeted, both die. If the harlot visits a mafia, the harlot will die.
Guardian angel (Safe)
The GA can select a player to be guarded by them. If the player is targeted that night, the player will survive. However, if the GA is targeted, both the GA and the player will die. The person they are guarding will be told that they are being guarded, but not by whom.
Mafia Team
Mafia
The mafia can kill players at night, has access to the mafia-only PM.
Traitor
The traitor is like a townsperson, until all mafia is dead. Once all mafia has died, the traitor takes over the role of mafia, and becomes mafia. The traitor has access to the mafia-only PM even before turning into a mafia.
Evil seer
The opposite of the regular seer, except not as powerful. The ES sees regular seers and GAs as townspeople, instead of their actual roles. Can also see people at night. Seen as mafia by the seer. Also has access to the mafia-only PM.
Neutral/Other
Vengeful ghost
The Vengeful ghost is a hidden role, meaning the player who gets it is not aware of it. If a vengeful ghost dies, they will get revenge on the team they were killed by. If the townspeople kill the VG, the VG will be able to kill someone from the town, and vice versa with the mafia.
Cursed townsperson
The cursed townsperson is a hidden role. Anyone except mafia, seer or evil seer can be this role. If someone is cursed, they are seen as mafia by the seer and on the mafia team by the detective, even if they don't have access to the mafia.
*Safe means the player is "trusted", all safe players should have a conversation on whom to kill (e.g. if the seer saw someone as mafia in the night, the safes should decide whether or not they kill that person), the only one of the safes who should reveal their identity is the harlot, as the harlot is hard to target due to them moving between people during night. The harlot should then take on the lead as voting, unless they have already died. If so, the safes should discuss who should reveal their identity.
Townspeople
Their job is to vote on who the mafia is/could be during the day.
Seer (Safe)
As a mystic g-word, the seer can use their magic ball to see who a person is during night.
Detective (Safe)
The detective is similar to the seer, however they get their abilities during the day and cannot reveal the role of a person, but rather what team they are on.
Nurse (Safe)
The nurse can heal a player during the night. They can also heal themselves. If the player the nurse healed was targeted by the mafia, the player survives.
Harlot (Safe)
As a promiscuous player, looking for fun, the harlot can visit and spend the night with a player of their choice. If the harlot visits a player and is targeted, the harlot survives. If the player they visit is targeted, both die. If the harlot visits a mafia, the harlot will die.
Guardian angel (Safe)
The GA can select a player to be guarded by them. If the player is targeted that night, the player will survive. However, if the GA is targeted, both the GA and the player will die. The person they are guarding will be told that they are being guarded, but not by whom.
Mafia Team
Mafia
The mafia can kill players at night, has access to the mafia-only PM.
Traitor
The traitor is like a townsperson, until all mafia is dead. Once all mafia has died, the traitor takes over the role of mafia, and becomes mafia. The traitor has access to the mafia-only PM even before turning into a mafia.
Evil seer
The opposite of the regular seer, except not as powerful. The ES sees regular seers and GAs as townspeople, instead of their actual roles. Can also see people at night. Seen as mafia by the seer. Also has access to the mafia-only PM.
Neutral/Other
Vengeful ghost
The Vengeful ghost is a hidden role, meaning the player who gets it is not aware of it. If a vengeful ghost dies, they will get revenge on the team they were killed by. If the townspeople kill the VG, the VG will be able to kill someone from the town, and vice versa with the mafia.
Cursed townsperson
The cursed townsperson is a hidden role. Anyone except mafia, seer or evil seer can be this role. If someone is cursed, they are seen as mafia by the seer and on the mafia team by the detective, even if they don't have access to the mafia.
*Safe means the player is "trusted", all safe players should have a conversation on whom to kill (e.g. if the seer saw someone as mafia in the night, the safes should decide whether or not they kill that person), the only one of the safes who should reveal their identity is the harlot, as the harlot is hard to target due to them moving between people during night. The harlot should then take on the lead as voting, unless they have already died. If so, the safes should discuss who should reveal their identity.
Rules:
- Don't share information after dying.
- Lying is not disallowed, and, is in fact, encouraged.
- There are a few exceptions where you should reveal your role, but for the most part don't reveal it.
- As a new addition this time around, you will not be voting through PM, and rather in this thread. The vote (as mentioned above) should be lead by a safe, suggestively the harlot.
Most importantly, have fun!
Players:
22/22 (Confirmations closed)
01. Asi
02. @eurovisiongermany
03. Jess
05. Llemian
06. Franck
07. kev
08. George
09. Matt
10. Anesoviฤ
11. alex(a)bg
12. Kenajabam
13. Daniel
14. @douzepointa
15. willsong
17. @lolzwut
18. Anton
19. fabbi