The Mutiny on the Santa Conchita
Sept 13, 2014 12:59:56 GMT 1
Dimitris, George, and 4 more like this
Post by Kenajabam on Sept 13, 2014 12:59:56 GMT 1
The Mutiny on the Santa Conchita
The Eurovision Song Contest 2015 is near and like every year the last winner will perform in the opening of the final. But suddenly 2 weeks before the final Conchita disappears. Luckily Conchita is able to send a last message and she decides to post it in the Song Contest Forums:"Help me, it was Ilse, she wants to hide me on a lonely island in the Caribbean until the final is over, so she can replace me in the opening. I need your help, we are unstoppable!" As big fans of the ESC the members of the Forums know immediately that it was the real Conchita and inform the police, but nobody believes them. So they decide to rescue Conchita themselves. So 15 brave men and women of the Forums decide to build a ship together and sail in the Carribean. But 4 members conspire against the rest and try to sabotage them, because they are fans of Ilse and think that she is the real winner of the Eurovision Song Contest 2014, because Conchita won only because of the beard. However their plan to destroy the ship fails and they start sailing with the others. But they have a new plan: They want the control over the ship to drive back to Hamburg without Conchita and watch Ilse performing in the opening in Vienna. The others dont know about the mutineers until...
I decided to start this on my own as Mafia takes obviously a break now. The rules are a bit different, so I hope because of that, there will be more activity, because I have often played it this way in another forum. This are maybe the last weeks this year I am able to host this, so I decided to use this opportunity.
Basic Rules:
- The upper might will draw the roles for all takers at the beginning of the game.
- The crew will separate into sailors and mutineers. The role of each member is a secret.
- At day, everyone will counsel about who could be a mutineer.
- a victim for the plank has to be voted, each vote will be revealed by me.
- The victim will be thrown over board and the role will be revealed.
- Drop out members are allowed to write one [and only one] farewell post to give hidden clues.
- If you’re not sure whether your farewell post is too direct, send it to me first.
- The mutineers will secretly discuss in a discussion via PM with me watching.
- There it is not allowed to talk about votes!
- After the mutineers have chosen their victim the conclusion will be announced in the thread.
- If the sailor had a special part [see below] it will be announced as well.
- The mutineers win if they are the clear majority; the sailors win if all mutineers are over board.
- The game starts with the first mutiny in the first night.
Other Rules:
- The daytime „night“ begins after the vote for the plank. Now, the special parts can leverage their special abilities and the mutineers make their decision. The nights ends, if a victim for the mutiny is chosen and the special parts have sent their action via PM. During night no posts will be posted.
- There is a general ban on outing. Nobody is allowed to announce his role. Sentences like “I’m the ship’s cook” are not allowed. Guesses about the roles of other persons are allowed.
- It is not allowed to speak about the mutiny outside of the thread. This is valid for chatrooms and messengers as well as PMs.
- Readers are welcome, but they are not allowed to write something about the game. Drop out members aren’t allowed either to write something in the thread [apart from one farewell post] until the game is finished.
- If the ship’s cook is mutinied in the night in which he’s poisoning somebody, he is allowed to finish his action.
- If a candidate of a duel doesn’t attend, he will lose automatically. If both don’t attend, they will both lose. For this reason, everyone who is not sure if he is present on the day of the duel should send his moves on the PREVIOUS day.
The Special Parts:
- The Captain: he is voted on the first day by all takers. On the third day, he has to detain a duel. He sends the names of the two attendants in a PM to the upper might. The loser of the duel will drop out of the game.
- The Chief Mate: he, too, will be voted on the first day by the crew. He has a double ballot in every vote.
- The Priest: he can ask about the role of any member every night. To do that, he will send the upper might a PM, who will tell the priest the role, but only if he is a sailor or a mutineer. Only a sailor can be a priest. However the sailor is not allow to directly say: eg. "X is a sailor. Y is a sailor, Im the priest" or "X is a sailor. Y is a sailor, my feelings tell me this"
- The Ship’s Cook: he has two bottles with poison. In the course of the game, he can poison a member in two nights each. The poisoned member will drop out. Only a sailor can be a ship’s cook.
- The Night Watch: every night, the night watch can protect a member of his choice (so he can’t be mutinied), but not himself. Only a sailor can be a night watch.
- The Cupid: in the first night, the cupid will choose two members who will be the lovers. After that, he has no function any more. Only a sailor can be a cupid.
- The Lovers: the lovers will be chosen in the first night by the cupid and can consist of sailors and mutineers. It is not allowed for them to plank or mutiny the other one or send the other one into the duel. If one of the lovers goes over board, the other one will drop out as well.
The duel on the third day comes up with the prominent game of rock-paper-scissors. both candidates will send me in their PMs two times three moves, for example: rock, paper, rock, scissors, paper, rock. If the first three moves lead to tie, the second three moves will compete. If they lead to tie as well, both candidates will survive the duel. They are not allowed to publish their moves.
For the game to be alive, the members should engage themselves active. Members who will not write meaningful posts with theories and suspicions (as to say, an average of at least one post per day) after the first day will be banned for the following two games.
Participants (12/15):
1. alex(a)bg
2. Aless
3. 𝐴𝑑𝑟𝑖𝑎̀
4. Anton
5. Franck
6. George
7. Matt
8. OMAROSA
9. @antwanfromnl
10. fabbi
11. Liévenya
12. Dimitris
Asi Domantas Dmitry El Catracho Jozef @garameaning @thesirenscalling Jan linux620 @ipintendo Rick Matt Jess Christian AT Phil Jasmin Jιm Sel Apostolis alex(a)bg Vaios Talitha Blandine Shovkovskyi/Peter 𝐴𝑑𝑟𝑖𝑎̀ mimisthesc MG Mateusz ferrygraf Anesović @hvdstrcbcbr ESCIliasMANL (Inactive) Logan ♦Luca♦Jakobs♦ LittleDemon Liev lazarkoo ezraf @douzepointa How Bogs How Blue Llemian @antwanfromnl Liévenya balint maccabigirl Niki Laimis Tom ha11d0r99 TessHex Dimitris Anton Dylan Aleks Džehverović Emre fabbi George James Mered #TEOBelarus Hyunzales Daniel 𝖋𝖑𝖔𝖗𝖎𝖆𝖓 Aless Franck Eke Tias Valentin O'Brien @lolzwut kev ¥€$ MrLeo1357 Marko argo101 Aииa Ser Pounce
The Eurovision Song Contest 2015 is near and like every year the last winner will perform in the opening of the final. But suddenly 2 weeks before the final Conchita disappears. Luckily Conchita is able to send a last message and she decides to post it in the Song Contest Forums:"Help me, it was Ilse, she wants to hide me on a lonely island in the Caribbean until the final is over, so she can replace me in the opening. I need your help, we are unstoppable!" As big fans of the ESC the members of the Forums know immediately that it was the real Conchita and inform the police, but nobody believes them. So they decide to rescue Conchita themselves. So 15 brave men and women of the Forums decide to build a ship together and sail in the Carribean. But 4 members conspire against the rest and try to sabotage them, because they are fans of Ilse and think that she is the real winner of the Eurovision Song Contest 2014, because Conchita won only because of the beard. However their plan to destroy the ship fails and they start sailing with the others. But they have a new plan: They want the control over the ship to drive back to Hamburg without Conchita and watch Ilse performing in the opening in Vienna. The others dont know about the mutineers until...
I decided to start this on my own as Mafia takes obviously a break now. The rules are a bit different, so I hope because of that, there will be more activity, because I have often played it this way in another forum. This are maybe the last weeks this year I am able to host this, so I decided to use this opportunity.
Basic Rules:
- The upper might will draw the roles for all takers at the beginning of the game.
- The crew will separate into sailors and mutineers. The role of each member is a secret.
- At day, everyone will counsel about who could be a mutineer.
- a victim for the plank has to be voted, each vote will be revealed by me.
- The victim will be thrown over board and the role will be revealed.
- Drop out members are allowed to write one [and only one] farewell post to give hidden clues.
- If you’re not sure whether your farewell post is too direct, send it to me first.
- The mutineers will secretly discuss in a discussion via PM with me watching.
- There it is not allowed to talk about votes!
- After the mutineers have chosen their victim the conclusion will be announced in the thread.
- If the sailor had a special part [see below] it will be announced as well.
- The mutineers win if they are the clear majority; the sailors win if all mutineers are over board.
- The game starts with the first mutiny in the first night.
Other Rules:
- The daytime „night“ begins after the vote for the plank. Now, the special parts can leverage their special abilities and the mutineers make their decision. The nights ends, if a victim for the mutiny is chosen and the special parts have sent their action via PM. During night no posts will be posted.
- There is a general ban on outing. Nobody is allowed to announce his role. Sentences like “I’m the ship’s cook” are not allowed. Guesses about the roles of other persons are allowed.
- It is not allowed to speak about the mutiny outside of the thread. This is valid for chatrooms and messengers as well as PMs.
- Readers are welcome, but they are not allowed to write something about the game. Drop out members aren’t allowed either to write something in the thread [apart from one farewell post] until the game is finished.
- If the ship’s cook is mutinied in the night in which he’s poisoning somebody, he is allowed to finish his action.
- If a candidate of a duel doesn’t attend, he will lose automatically. If both don’t attend, they will both lose. For this reason, everyone who is not sure if he is present on the day of the duel should send his moves on the PREVIOUS day.
The Special Parts:
- The Captain: he is voted on the first day by all takers. On the third day, he has to detain a duel. He sends the names of the two attendants in a PM to the upper might. The loser of the duel will drop out of the game.
- The Chief Mate: he, too, will be voted on the first day by the crew. He has a double ballot in every vote.
- The Priest: he can ask about the role of any member every night. To do that, he will send the upper might a PM, who will tell the priest the role, but only if he is a sailor or a mutineer. Only a sailor can be a priest. However the sailor is not allow to directly say: eg. "X is a sailor. Y is a sailor, Im the priest" or "X is a sailor. Y is a sailor, my feelings tell me this"
- The Ship’s Cook: he has two bottles with poison. In the course of the game, he can poison a member in two nights each. The poisoned member will drop out. Only a sailor can be a ship’s cook.
- The Night Watch: every night, the night watch can protect a member of his choice (so he can’t be mutinied), but not himself. Only a sailor can be a night watch.
- The Cupid: in the first night, the cupid will choose two members who will be the lovers. After that, he has no function any more. Only a sailor can be a cupid.
- The Lovers: the lovers will be chosen in the first night by the cupid and can consist of sailors and mutineers. It is not allowed for them to plank or mutiny the other one or send the other one into the duel. If one of the lovers goes over board, the other one will drop out as well.
The duel on the third day comes up with the prominent game of rock-paper-scissors. both candidates will send me in their PMs two times three moves, for example: rock, paper, rock, scissors, paper, rock. If the first three moves lead to tie, the second three moves will compete. If they lead to tie as well, both candidates will survive the duel. They are not allowed to publish their moves.
For the game to be alive, the members should engage themselves active. Members who will not write meaningful posts with theories and suspicions (as to say, an average of at least one post per day) after the first day will be banned for the following two games.
Participants (12/15):
1. alex(a)bg
2. Aless
3. 𝐴𝑑𝑟𝑖𝑎̀
4. Anton
5. Franck
6. George
7. Matt
8. OMAROSA
9. @antwanfromnl
10. fabbi
11. Liévenya
12. Dimitris
Asi Domantas Dmitry El Catracho Jozef @garameaning @thesirenscalling Jan linux620 @ipintendo Rick Matt Jess Christian AT Phil Jasmin Jιm Sel Apostolis alex(a)bg Vaios Talitha Blandine Shovkovskyi/Peter 𝐴𝑑𝑟𝑖𝑎̀ mimisthesc MG Mateusz ferrygraf Anesović @hvdstrcbcbr ESCIliasMANL (Inactive) Logan ♦Luca♦Jakobs♦ LittleDemon Liev lazarkoo ezraf @douzepointa How Bogs How Blue Llemian @antwanfromnl Liévenya balint maccabigirl Niki Laimis Tom ha11d0r99 TessHex Dimitris Anton Dylan Aleks Džehverović Emre fabbi George James Mered #TEOBelarus Hyunzales Daniel 𝖋𝖑𝖔𝖗𝖎𝖆𝖓 Aless Franck Eke Tias Valentin O'Brien @lolzwut kev ¥€$ MrLeo1357 Marko argo101 Aииa Ser Pounce